- Teacher: Mersiha Ismajloska
Available courses
- Teacher: Goran Shibakovski
- Teacher: Atanas Hristov
- Teacher: Natasa Paunkoska
- Teacher: Jovanka Damoska
- Teacher: Rasim Salkoski
- Teacher: Elena Hadzieva
- Teacher: Rasim Salkoski
- Teacher: Rasim Salkoski
- Teacher: Ile Dimitrievski
- Teacher: Atanas Hristov
- Teacher: Jovanka Damoska
This course is an introductory gateway to a more focused study in the various media that constitute this new field. It gives a broader view, one that introduces students to a range of different media and approaches. The software changes quickly, and hardware is always improving. The course aims to provide knowledge of the constants that face any artist, designer, and student.
Chapters and topics
- Teacher: Yane Bakreski
- Teacher: Mersiha Ismajloska
- Teacher: Aleksandar Karadimce
- Teacher: Ile Dimitrievski
- Teacher: Elena Hadzieva
- Teacher: Atanas Hristov
- Teacher: Natasa Paunkoska
- Teacher: Mersiha Ismajloska
- Teacher: Rasim Salkoski
- Teacher: Mersiha Ismajloska
- Teacher: Zoran Ivanovski
The term ‘digital art’ has itself become an umbrella for a very broad range of artistic works and practices. This course will provide a survey of the multiple forms of digital and new media art, the basic characteristics of their aesthetic language, and their technological and art-historical evolution. One of the basic but crucial distinctions made here is that between art that uses digital technologies as a tool for the creation of more traditional art objects – such as a photograph, print, or sculpture – and digital-born, computable art that is created, stored, and distributed via digital technologies and employs their features as its very own medium, such as interactive installation, software or internet art, virtual reality, and so on. The latter is commonly understood as ‘new media art’.
- Teacher: Yane Bakreski
The subject will give you insight into the field of 2D and 3D Modeling. By combining technical and art education and teaching, and by using Photoshop and Maya toolsets – the dominant industry standard programs, this course will provide students with the basic skills needed for the gaming industry, the field of 3D animation, the entertainment industry, etc. This course focuses on the modelling and texturing skills required to build simple environments. Students begin by modelling simple objects. After practicing these techniques they move on to design and build an environment.
- Teacher: Yane Bakreski
- Teacher: Naum Tuntev
- Teacher: Ile Dimitrievski
- Teacher: Ninoslav Marina
- Teacher: Natasa Paunkoska
- Teacher: Ljubinka Sandjakoska
- Teacher: Ustijana Rechkoska Shikoska
- Teacher: Rasim Salkoski
- Teacher: Natasa Paunkoska
- Teacher: Aneta Velkoska
- Teacher: Naum Tuntev
- Teacher: Ile Dimitrievski
- Teacher: Aneta Velkoska
- Teacher: Elena Hadzieva
- Teacher: Naum Tuntev
- Teacher: Rasim Salkoski
- Teacher: Ljubinka Sandjakoska
- Teacher: Jovan Karamachoski
- Teacher: Jovan Karamachoski
- Teacher: Ninoslav Marina
- Teacher: Stojan Kitanov
- Teacher: Naum Tuntev
- Teacher: Jovanka Damoska
- Teacher: Goran Shibakovski
- Teacher: Mersiha Ismajloska
- Teacher: Ninoslav Marina
- Teacher: Aneta Velkoska