Available courses

This course is an introductory gateway to a more focused study in the various media that constitute this new field. It gives a broader view, one that introduces students to a range of different media and approaches. The software changes quickly, and hardware is always improving. The course aims to provide knowledge of the constants that face any artist, designer, and student.

Chapters and topics

WEEK I: Introducing digital media (artist and technology)
WEEK II and III: Digital Photography
WEEK IV, V, VI, VII, VIII, and IX: Image Editing; Adjustment Layers and Layer Masks; Composite Photograph and Photomontage
WEEK X and XI: Vector Drawing and Illustration
WEEK XII, XIII, and XIV: 3D Modeling-Essentials




The term ‘digital art’ has itself become an umbrella for a very broad range of artistic works and practices. This course will provide a survey of the multiple forms of digital and new media art, the basic characteristics of their aesthetic language, and their technological and art-historical evolution. One of the basic but crucial distinctions made here is that between art that uses digital technologies as a tool for the creation of more traditional art objects – such as a photograph, print, or sculpture – and digital-born, computable art that is created, stored, and distributed via digital technologies and employs their features as its very own medium, such as interactive installation, software or internet art, virtual reality, and so on. The latter is commonly understood as ‘new media art’.


The subject will give you insight into the field of 2D and 3D Modeling. By combining technical and art education and teaching, and by using Photoshop and Maya toolsets – the dominant industry standard programs, this course will provide students with the basic skills needed for the gaming industry, the field of 3D animation, the entertainment industry, etc. This course focuses on the modelling and texturing skills required to build simple environments. Students begin by modelling simple objects. After practicing these techniques they move on to design and build an environment.


Business and Technology Trends of Cloud Computing

The Faculty of Applied Information Technologies, Mechanical Intelligence and Robotics (AITMIR)

SECOND CYCLE MASTER STUDIES in the academic year 2019/2020

the study program in the scope of 120 ECTS credits

"Information and Network Security, Privacy and Data Protection",